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GetPlayerAttachedObject
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the player attachment object data by index.
Name | Description |
---|---|
playerid | The ID of the player whose data to get. |
index | The index (slot) to the object (0-9). |
&modelid | Attached object model. |
&bone | Attached object bone. |
&Float:offsetX | X axis offset of the object. |
&Float:offsetY | Y axis offset of the object. |
&Float:offsetZ | Z axis offset of the object. |
&Float:rotationX | X axis rotation of the object. |
&Float:rotationY | Y axis rotation of the object. |
&Float:rotationZ | Z axis rotation of the object. |
&Float:scaleX | X axis scale of the object. |
&Float:scaleY | Y axis scale of the object. |
&Float:scaleZ | Z axis scale of the object. |
&materialColour1 | Material colour 1 of the object. |
&materialColour2 | Material colour 2 of the object. |
Returns
Always returns true.
Examples
new
modelid,
bone,
Float:offsetX, Float:offsetY, Float:offsetZ,
Float:rotationX, Float:rotationY, Float:rotationZ,
Float:scaleX, Float:scaleY, Float:scaleZ,
materialColour1, materialColour2;
// Get the attached data of index 3
GetPlayerAttachedObject(playerid, 3, modelid, bone, offsetX, offsetY, offsetZ, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, materialColour1, materialColour2);
Related Functions
- SetPlayerAttachedObject: Attach an object to a player
- RemovePlayerAttachedObject: Remove an attached object from a player
- IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
- EditAttachedObject: Edit an attached object.