warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
GetPlayerFacingAngle
Description
Gets the angle a player is facing.
Name | Description |
---|---|
playerid | The player you want to get the angle of. |
&Float:angle | The Float to store the angle in, passed by reference. |
Returns
true - The function executed successfully.
false - The function failed to execute. This means the player does not exist.
The player's angle is stored in the specified variable.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/angle", true))
{
new string[64];
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
format(string, sizeof(string), "Your facing angle: %0.2f", angle);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
return 0;
}
Notes
tip
Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.
warning
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.
Related Functions
- GetVehicleZAngle: Check the current angle of a vehicle.
- SetPlayerFacingAngle: Set a player's facing angle.
- GetPlayerRotationQuat: Get the quaternion rotation of a player.