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GetPlayerFacingAngle

Description

Gets the angle a player is facing.

NameDescription
playeridThe player you want to get the angle of.
&Float:angleThe Float to store the angle in, passed by reference.

Returns

true - The function executed successfully.

false - The function failed to execute. This means the player does not exist.

The player's angle is stored in the specified variable.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/angle", true))
{
new string[64];

new Float:angle;
GetPlayerFacingAngle(playerid, angle);

format(string, sizeof(string), "Your facing angle: %0.2f", angle);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
return 0;
}

Notes

tanács

Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.

vigyázat

Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.