warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
GetPlayerHealth
Description
The function GetPlayerHealth allows you to retrieve the health of a player. Useful for cheat detection, among other things.
Name | Description |
---|---|
playerid | The ID of the player. |
&Float:health | Float to store health, passed by reference. |
Returns
true - success
false - failure (i.e. player not connected).
The player's health is stored in the specified variable.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/doctor", true) == 0)
{
// Sets players health to 50 if it was lower than
// 50 before, as soon as he typed /doctor
new Float:health;
GetPlayerHealth(playerid, health);
if (health < 50.0)
{
SetPlayerHealth(playerid, 50.0);
}
return 1;
}
return 0;
}
Notes
warning
Even though the health can be set to near infinite values on the server side, the individual clients will only report values up to 255. Anything higher will wrap around; 256 becomes 0, 257 becomes 1, etc. Health is obtained rounded to integers: set 50.15, but get 50.0
Related Functions
- SetPlayerHealth: Set a player's health.
- GetVehicleHealth: Check the health of a vehicle.
- GetPlayerArmour: Find out how much armour a player has.