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GetVehicleHealth
Description
Get the health of a vehicle.
Name | Description |
---|---|
vehicleid | The ID of the vehicle to get the health of. |
&Float:health | A float variable in which to store the vehicle's health, passed by reference |
Returns
true - success
false - failure (invalid vehicle ID).
The vehicle's health is stored in the referenced variable, not in the return value.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/repair", true) == 0)
{
new
Float:vehicleHealth,
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid, vehicleHealth);
if (vehicleHealth > 500.0)
{
return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
}
SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
return 1;
}
return 0;
}
Notes
tip
Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see here.
tip
A vehicle catches on fire when its health is below 250. It will explode a few seconds later.
Related Functions
- SetVehicleHealth: Set the health of a vehicle.
- GetPlayerHealth: Find out how much health a player has.
- GetPlayerArmour: Find out how much armour a player has.