GetVehicleMatrix
vigyázat
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the actual rotation matrix of the vehicle.
Parameters
Name | Description |
---|---|
vehicleid | The ID of the vehicle. |
&Float:rightX | A float variable in which to store the rightX coordinate, passed by reference. |
&Float:rightY | A float variable in which to store the rightY coordinate, passed by reference. |
&Float:rightZ | A float variable in which to store the rightZ coordinate, passed by reference. |
&Float:upX | A float variable in which to store the upX coordinate, passed by reference. |
&Float:upY | A float variable in which to store the upY coordinate, passed by reference. |
&Float:upZ | A float variable in which to store the upZ coordinate, passed by reference. |
&Float:atX | A float variable in which to store the atX coordinate, passed by reference. |
&Float:atY | A float variable in which to store the atY coordinate, passed by reference. |
&Float:atZ | A float variable in which to store the atZ coordinate, passed by reference. |
Examples
new
Float:rightX,
Float:rightY,
Float:rightZ,
Float:upX,
Float:upY,
Float:upZ,
Float:atX,
Float:atY,
Float:atZ;
GetVehicleMatrix(vehicleid, rightX, rightY, rightZ, upX, upY, upZ, atX, atY, atZ);
Related Functions
- GetVehicleRotationQuat: Returns a vehicle's rotation on all axes as a quaternion.