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GetVehicleZAngle
Description
Get the rotation of a vehicle on the Z axis (yaw).
Name | Description |
---|---|
vehicleid | The ID of the vehicle to get the Z angle of. |
&Float:angle | A float variable in which to store the Z rotation, passed by reference. |
Returns
true - The function was executed successfully.
false - The function failed to execute. This means the vehicle does not exist.
The vehicle's rotation is stored in the specified variable.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/vehrot", true) == 0)
{
new
vehicleid,
Float:rotZ,
string[64];
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleZAngle(vehicleid, rotZ);
format(string, sizeof(string), "The current vehicle rotation is: %.0f", rotZ);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
return 0;
}
Related Functions
- GetVehicleRotationQuat: Get the quaternion rotation of a vehicle.
- SetVehicleZAngle: Set the direction of a vehicle.
- GetVehiclePos: Get the position of a vehicle.
- GetVehicleMatrix: Gets the actual rotation matrix of the vehicle.
- GetPlayerFacingAngle: Check where a player is facing.