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GivePlayerMoney
Description
Give money to or take money from a player.
Name | Description |
---|---|
playerid | The ID of the player to give money to or take money from. |
money | The amount of money to give the player. Use a minus value to take money. |
Returns
1 - The function was executed successfully.
0 - The function failed to execute. This means the player is not connected.
Examples
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
if (killerid != INVALID_PLAYER_ID)
{
// Award $1000 to the killer
GivePlayerMoney(killerid, 1000);
SendClientMessage(killerid, -1, "You have been awarded $1000 for the kill.");
}
// Take $500 from the player who died.
GivePlayerMoney(playerid, -500);
}
Related Functions
- ResetPlayerMoney: Set the money of a player to \$0.
- GetPlayerMoney: Check how much money a player has.