NPC_GetAmmo
vigyázat
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the ammunition amount for an NPC's current weapon.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the amount of ammunition the NPC has for its current weapon.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkammo", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new ammo = NPC_GetAmmo(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %d bullets remaining on total ammo", npcid, ammo);
return 1;
}
return 0;
}
Notes
- Returns the total ammunition count
- If the NPC has no weapon, this returns 0
- Infinite ammo NPCs still show the original ammo count
Related Functions
- NPC_SetAmmo: Set NPC ammunition
- NPC_GetAmmoInClip: Get ammunition in current clip
- NPC_SetAmmoInClip: Set ammunition in clip
- NPC_GetWeapon: Get NPC's current weapon
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires a weapon