NPC_GetCustomSkin
vigyázat
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the custom skin ID of an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the custom skin ID of the NPC, or -1 if the NPC has no custom skin or is invalid.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkcustomskin", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new customskinid = NPC_GetCustomSkin(npcid);
if (customskinid == -1)
{
SendClientMessage(playerid, 0xFF0000FF, "NPC %d has no custom skin set", npcid);
}
else
{
SendClientMessage(playerid, 0x00FF00FF, "NPC %d custom skin: %d", npcid, customskinid);
}
return 1;
}
return 0;
}
Notes
vigyázat
- Returns -1 if the NPC has no custom skin set or if the NPC is invalid.
- Custom skins differ from regular skins in that they typically refer to custom models added to the game.
- Use NPC_GetSkin to get the regular skin/model ID.
Related Functions
- NPC_SetSkin: Set NPC skin/model.
- NPC_GetSkin: Get NPC's current skin/model ID.
- NPC_IsValid: Check if NPC is valid.
Related Callbacks
- OnNPCSpawn: Called when NPC spawns.