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NPC_GetKeys

vigyázat

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the current key states of an NPC.

NameDescription
npcidThe ID of the NPC
&upAndDownVariable to store up/down key states
&leftAndRightVariable to store left/right key states
&keysVariable to store other key states

Returns​

Returns true if the keys were retrieved successfully, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkkeys", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new keys, updown, leftright;
NPC_GetKeys(npcid, keys, updown, leftright);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d keys: %d, updown: %d, leftright: %d", npcid, keys, updown, leftright);
return 1;
}
return 0;
}

Notes​

  • All parameters except npcid are passed by reference and will be modified
  • Key states are stored as bit flags
  • Use bitwise operations to check individual keys
  • This reflects the NPC's current input state