NPC_GetPosMovingTo
vigyázat
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the position that the NPC is currently moving toward.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| &Float:x | Variable to store the X coordinate of the target position, passed by reference |
| &Float:y | Variable to store the Y coordinate of the target position, passed by reference |
| &Float:z | Variable to store the Z coordinate of the target position, passed by reference |
Returns
Returns true on success, false on failure.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkposmovingto", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
if (!NPC_IsMoving(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "NPC %d is not moving", npcid);
new Float:x, Float:y, Float:z;
NPC_GetPosMovingTo(npcid, x, y, z);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d target position: %.2f, %.2f, %.2f", npcid, x, y, z);
return 1;
}
return 0;
}
Notes
vigyázat
- All coordinate parameters are passed by reference and will be modified.
- This function returns the target position the NPC is moving toward, not the current position.
- Use NPC_IsMoving to check if the NPC is currently moving before calling this function.
Related Functions
- NPC_Move: Makes an NPC move to a specific position.
- NPC_IsMoving: Check if NPC is moving.
- NPC_GetPos: Get NPC's current position.
- NPC_StopMove: Stop NPC movement.
Related Callbacks
- OnNPCFinishMove: Called when NPC finishes movement.