NPC_GetVehicleTrainSpeed
vigyázat
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the train speed for an NPC driving a train.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the train speed as a float, or 0.0 if not in a train.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkvehicletrainspeed", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
if (NPC_GetVehicle(npcid) == INVALID_VEHICLE_ID)
return SendClientMessage(playerid, 0xFFFF00FF, "NPC %d is not in any vehicle.", npcid);
new Float:speed = NPC_GetVehicleTrainSpeed(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d vehicle train speed: %.2f", npcid, speed);
return 1;
}
return 0;
}
Notes
- Only works when the NPC is driving a train vehicle
- Returns 0.0 if the NPC is not in a train or not the driver
Related Functions
- NPC_SetVehicleTrainSpeed: Set train speed
- NPC_GetVehicleID: Get NPC's vehicle
- NPC_PutInVehicle: Put NPC in vehicle
Related Callbacks
No specific callbacks are triggered by this function.