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NPC_GetWeaponActualReloadTime

vigyázat

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the actual (default) reload time for an NPC's weapon from the game data.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to check

Returns​

Returns the default reload time in milliseconds, or -1 on error.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponactualreloadtime", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new reloadtime = NPC_GetWeaponActualReloadTime(npcid, WEAPON:weapon);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon actual reload time: %d ms", npcid, reloadtime);
return 1;
}
return 0;
}

Notes​

  • Returns the original game reload time for the weapon
  • This is different from custom reload times set with NPC_SetWeaponReloadTime