NPC_IsMovingToPlayer
vigyázat
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is moving toward a specific player.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| playerid | The ID of the player to check |
Returns
Returns true if the NPC is moving toward the specified player, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkmovingtowardme", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isMovingToPlayer = NPC_IsMovingToPlayer(npcid, playerid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is moving toward you: %s", npcid, isMovingToPlayer ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- This function checks if the NPC was commanded to move toward a specific player using NPC_MoveToPlayer
- Returns false if the NPC is not moving or is moving toward a different target
Related Functions
- NPC_MoveToPlayer: Make NPC move toward a player
- NPC_IsMoving: Check if NPC is moving
- NPC_StopMove: Stop NPC movement
- NPC_GetPlayerMovingTo: Get the player ID the NPC is moving toward
Related Callbacks
- OnNPCFinishMove: Called when NPC finishes movement