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NPC_PausePlayback

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Pauses or resumes an NPC's recording playback.

NameDescription
npcidThe ID of the NPC
pauseWhether to pause (true) or resume (false)

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/pauseplayback ", true, 15))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:pause = strval(cmdtext[15]) ? true : false;

NPC_PausePlayback(npcid, pause);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d playback %s.", npcid, pause ? "paused" : "resumed");
return 1;
}
return 0;
}

Notes​

  • Only works when NPC is actively playing a recording
  • Paused playback can be resumed by calling with pause = false
  • Use NPC_IsPlaybackPaused to check current pause state

No specific callbacks are triggered by this function.