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NetStats_GetConnectedTime
Description
Gets the amount of time (in milliseconds) that a player has been connected to the server for.
Name | Description |
---|---|
playerid | The ID of the player to get the connected time of. |
Returns
This function returns the amount of time (in milliseconds) that a player has been connected to the server for.
0 is returned if the player is not connected.
Examples
public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/connectedtime"))
{
new szString[144];
format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}
Notes
tip
The return value is not reset to zero after changing the game mode (using the RCON command "gmx").
Related Functions
- GetPlayerNetworkStats: Gets a player's networkstats and saves it into a string.
- GetNetworkStats: Gets the server's networkstats and saves it into a string.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_ConnectionStatus: Get a player's connection status.
- NetStats_GetIpPort: Get a player's IP and port.