warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
SendClientMessageToAll
Description
Displays a message in chat to all players. This is a multi-player equivalent of SendClientMessage.
Name | Description |
---|---|
colour | The color of the message (0xRRGGBBAA Hex format). |
const format[] | The message to show (max 144 characters). |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
This function always returns true (1).
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/helloworld", true) == 0)
{
// Send a message to everyone.
SendClientMessageToAll(-1, "Hello!");
return 1;
}
if (strcmp(cmdtext, "/time", true) == 0)
{
new
hours,
minutes,
seconds;
gettime(hours, minutes, seconds);
// Send current time message to everyone.
SendClientMessageToAll(-1, "Current time is %02d:%02d:%02d", hours, minutes, seconds);
return 1;
}
return 0;
}
Notes
warning
Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise.
Related Functions
- SendClientMessage: Send a message to a certain player.
- SendPlayerMessageToAll: Force a player to send text for all players.