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SendPlayerMessageToAll
Description
Sends a message in the name of a player to all other players on the server. The line will start with the sender's name in their color, followed by the message in white.
Name | Description |
---|---|
senderid | The ID of the sender. If invalid, the message will not be sent. |
const format[] | The message that will be sent. |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
This function does not return any specific values.
Examples
public OnPlayerText(playerid, text[])
{
// format a message to contain the player's id in front of it
new string[144];
format(string, sizeof(string), "(%d): %s", playerid, text);
SendPlayerMessageToAll(playerid, string);
return 0; // return 0 prevents the original message being sent
// Assuming 'playerid' is 0 and the player is called Tenpenny, the output will be 'Tenpenny:(0) <message>'
}
Notes
warning
Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise.
Related Functions
- SendPlayerMessageToPlayer: Force a player to send text for one player.
- SendClientMessageToAll: Send a message to all players.
Related Callbacks
- OnPlayerText: Called when a player sends a message via the chat.