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SetPVarFloat
Description
Set a float player variable's value.
Name | Description |
---|---|
playerid | The ID of the player whose player variable will be set. |
const pvar[] | The name of the player variable. |
Float:value | The float you want to save in the player variable. |
Returns
true - The function was executed successfully.
false - The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.
Examples
SavePlayerPos(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z); // Get the players position
SetPVarFloat(playerid, "Xpos", x); // Save the float into a player variable
SetPVarFloat(playerid, "Ypos", y); // Save the float into a player variable
SetPVarFloat(playerid, "Zpos", z); // Save the float into a player variable
return 1;
}
Notes
tip
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.
Related Functions
- SetPVarInt: Set an integer for a player variable.
- GetPVarInt: Get the previously set integer from a player variable.
- SetPVarString: Set a string for a player variable.
- GetPVarString: Get the previously set string from a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- DeletePVar: Delete a player variable.