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SetPlayerHealth
Description
Set the health of a player.
Name | Description |
---|---|
playerid | The ID of the player to set the health of. |
Float:health | The value to set the player's health to. Max health that can be displayed in the HUD is 100, though higher values are valid. |
Returns
true - The function executed successfully.
false - The function failed to execute. This means the player specified does not exist.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/heal", cmdtext, true))
{
// Sets the players health to full
SetPlayerHealth(playerid, 100.0);
return 1;
}
if (!strcmp("/kill", cmdtext, true))
{
// Kills the players
SetPlayerHealth(playerid, 0.0);
return 1;
}
return 0;
}
Notes
tip
- If a player's health is set to 0.0 or a minus value, they will die instantly.
- If a player's health is below 10.0 or above 98303.0, their health bar will flash.
warning
Health is obtained rounded to integers: set 50.15, but get 50.0
Related Functions
- GetPlayerHealth: Find out how much health a player has.
- GetPlayerArmour: Find out how much armour a player has.
- SetPlayerArmour: Set the armour of a player.