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SetPlayerObjectMaterial
Description
Replace the texture of a player-object with the texture from another model in the game.
Name | Description |
---|---|
playerid | The ID of the player the object is associated to. |
objectid | The ID of the object to replace the texture of |
materialIndex | The material index on the object to change (0 to 15) |
modelid | The modelid on which replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the existing texture. |
const textureLibrary[] | The name of the txd file which contains the replacement texture (use "none" if not required) |
const textureName[] | The name of the texture to use as the replacement (use "none" if not required) |
materialColour | The object color to set, as an integer or hex in ARGB format. Using 0 keeps the existing material color. |
Returns
This function does not return any specific values.
Examples
public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/objmat", true))
{
new
Float:x, Float:y, Float:z,
myObject;
GetPlayerPos(playerid, x, y, z);
myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0);
SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
// Replaces the texture of our player-object with the texture of model 19341
return 1;
}
return 0;
}
Notes
tip
Vertex lightning of the object will disappear if material color is changed.
warning
You MUST use ARGB color format, not RGBA like used in client messages etc.
Related Functions
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
Advanaced Map Editors
- Texture Studio by Pottus
- Ultimate Creator by Nexius
- Fusez's Map Editor by RedFusion