DisablePlayerCheckpoint
Disables (hides/destroys) a player's set checkpoint.
Disables (hides/destroys) a player's set checkpoint.
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Get the location of the current checkpoint.
Get the location of the current race checkpoint.
Check if the player currently has a checkpoint visible.
Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.
Check if the player is inside their current set race checkpoint (SetPlayerRaceCheckpoint).
Check if the player currently has a race checkpoint visible.
This callback is called when a player enters the checkpoint set for that player.
This callback is called when a player enters a race checkpoint.
This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint.
This callback is called when a player leaves the race checkpoint.
Sets a checkpoint (red cylinder) for a player.
Creates a race checkpoint.