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AttachPlayerObjectToVehicle

Description​

Attach a player object to a vehicle.

NameDescription
playeridThe ID of the player the object was created for.
objectidThe ID of the object to attach to the vehicle.
parentidThe ID of the vehicle to attach the object to.
Float:offsetXThe X position offset for attachment.
Float:offsetYThe Y position offset for attachment.
Float:offsetZThe Z position offset for attachment.
Float:rotationXThe X rotation offset for attachment.
Float:rotationYThe Y rotation offset for attachment.
Float:rotationZThe Z rotation offset for attachment.

Returns​

This function does not return any specific values.

Examples​

public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
if (newstate == PLAYER_STATE_DRIVER) // If player enters vehicle
{
// Attach massive cow.
new cowObject = CreatePlayerObject(playerid, 16442, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
new vehicleid = GetPlayerVehicleID(playerid);

AttachPlayerObjectToVehicle(playerid, cowObject, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
}
return 1;
}

Notes​

tips

You need to create the object before attempting to attach it to a vehicle.