Lewati ke konten utama

GetPlayerCameraFrontVector

Description

This function will return the current direction of player's aiming in 3-D space, the coords are relative to the camera position, see GetPlayerCameraPos.

NameDescription
playeridThe ID of the player you want to obtain the camera front vector of
&Float:xA float to store the X coordinate, passed by reference.
&Float:yA float to store the Y coordinate, passed by reference.
&Float:zA float to store the Z coordinate, passed by reference.

Returns

The position is stored in the specified variables.

Examples

// A simple command to manipulate this vector using the
// positions from GetPlayerCameraPos. This command will create
// a hydra missile in the direction of where the player is looking.
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/test camera vector"))
{
new
Float:fPX, Float:fPY, Float:fPZ,
Float:fVX, Float:fVY, Float:fVZ,
Float:object_x, Float:object_y, Float:object_z;

// Change me to change the scale you want. A larger scale increases the distance from the camera.
// A negative scale will inverse the vectors and make them face in the opposite direction.
const
Float:fScale = 5.0;

GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);

object_x = fPX + floatmul(fVX, fScale);
object_y = fPY + floatmul(fVY, fScale);
object_z = fPZ + floatmul(fVZ, fScale);

CreateObject(345, object_x, object_y, object_z, 0.0, 0.0, 0.0);

return 1;
}

return 0;
}

Notes

tip

The camera data can be obtained when the player is in any vehicle or on foot.