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NPC_AimAt

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Makes an NPC aim at specified coordinates.

NameDescription
npcidThe ID of the NPC
Float:pointXThe X coordinate to aim at
Float:pointYThe Y coordinate to aim at
Float:pointZThe Z coordinate to aim at
bool:shootWhether to shoot while aiming
shootDelayDelay between shots in milliseconds
bool:updateAngleWhether to update the NPC's facing angle
Float:offsetFromXThe X offset from the NPC's shooting position
Float:offsetFromYThe Y offset from the NPC's shooting position
Float:offsetFromZThe Z offset from the NPC's shooting position
checkInBetweenFlagsEntity check flags for collision detection

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/aim", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);

NPC_AimAt(npcid, x, y, z, false, 0, true, 0.0, 0.0, 0.6, NPC_ENTITY_CHECK_NONE);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is now aiming at your position.", npcid);
return 1;
}

if (!strcmp(cmdtext, "/aimfire", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);

NPC_AimAt(npcid, x, y, z, true, 800, true, 0.0, 0.0, 0.6, NPC_ENTITY_CHECK_NONE);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is now firing at your position.", npcid);
return 1;
}
return 0;
}

Notes​

  • The NPC will continuously aim at the specified position until NPC_StopAim is called
  • If shoot is true, the NPC will fire at the target position with the specified delay
  • The updateAngle parameter controls whether the NPC turns to face the target
  • Offset parameters adjust the shooting origin point relative to the NPC's position