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NPC_GetArmour

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the armour value of an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the NPC's armour as a float value (0.0 to 100.0).

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkarmour", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:armour = NPC_GetArmour(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %.1f% armour", npcid, armour);
return 1;
}
return 0;
}

Notes​

  • Armour values range from 0.0 to 100.0
  • NPCs start with 0.0 armour by default, use NPC_SetArmour to define a higher value