NPC_GetArmour
peringatan
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the armour value of an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the NPC's armour as a float value (0.0 to 100.0).
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkarmour", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new Float:armour = NPC_GetArmour(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %.1f% armour", npcid, armour);
return 1;
}
return 0;
}
Notes
- Armour values range from 0.0 to 100.0
- NPCs start with 0.0 armour by default, use NPC_SetArmour to define a higher value
Related Functions
- NPC_SetArmour: Set NPC armour
- NPC_GetHealth: Get NPC health
- NPC_SetHealth: Set NPC health
- NPC_IsDead: Check if NPC is dead
Related Callbacks
- OnNPCTakeDamage: Called when NPC takes damage
- OnNPCDeath: Called when NPC dies