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NPC_IsAimingAtPlayer

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if an NPC is aiming at a specific player.

NameDescription
npcidThe ID of the NPC
playeridThe ID of the player to check

Returns​

Returns true if the NPC is aiming at the specified player, false otherwise.

Examples​


public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkaimingat", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isAimingAtPlayer = NPC_IsAimingAtPlayer(npcid, playerid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is aiming at you: %s", npcid, isAimingAtPlayer ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Returns true only when the NPC is specifically targeting the given player
  • Use this to check if a player is being targeted by an NPC
  • The NPC must be using NPC_AimAtPlayer for this to return true