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NPC_IsShooting

peringatan

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Checks if an NPC is currently shooting their weapon.

NameDescription
npcidThe ID of the NPC

Returns

Returns true if the NPC is shooting, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkshooting", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isShooting = NPC_IsShooting(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is shooting: %s", npcid, isShooting ? "Yes" : "No");
return 1;
}
return 0;
}

Notes

  • Returns true only during the actual shooting action
  • NPCs must have a weapon and ammo to shoot