NPC_SetAmmoInClip
peringatan
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets the amount of ammo in an NPC's weapon clip.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| ammo | The amount of ammo to set |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setammoclip ", true, 13))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new ammo = strval(cmdtext[13]);
if (ammo < 0)
return SendClientMessage(playerid, 0xFF0000FF, "Ammo must be positive.");
NPC_SetAmmoInClip(npcid, ammo);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d clip ammo set to %d", npcid, ammo);
return 1;
}
return 0;
}
Notes
- Amount cannot exceed the weapon's maximum clip size
- Setting to 0 will require the NPC to reload before shooting
- Use NPC_GetAmmoInClip to check current clip amount
- Affects only the current weapon's clip, not total ammo
Related Functions
- NPC_GetAmmoInClip: Get ammo in clip
- NPC_GetWeaponClipSize: Get max clip size
- NPC_GiveWeapon: Give weapon to NPC
- NPC_GetAmmo: Get total ammo
Related Callbacks
- OnNPCWeaponShot: Called when NPC shoots