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NPC_SetSurfingPlayerObject

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the player object an NPC is surfing on.

NameDescription
npcidThe ID of the NPC
objectidThe player object ID

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setsurfingplayerobject ", true, 24))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new objectid = strval(cmdtext[24]);

NPC_SetSurfingPlayerObject(npcid, objectid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing player object set to %d", npcid, objectid);

return 1;
}
return 0;
}

Notes​

  • The NPC will move along with the player object if it moves
  • Player objects are client-side objects created specifically for individual players
  • The player object must exist for surfing to work properly

No specific callbacks are triggered by this function.