NPC_StopMove
peringatan
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Stops an NPC from moving to their current destination.
| Name | Description |
|---|---|
| npcid | The ID of the NPC. |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcstopmove", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_StopMove(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d stop moving: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- This stops the NPC at their current position.
- If the NPC is not moving, this function has no effect.
- The NPC will remain at the stopped position until given a new movement command.
- Use NPC_IsMoving to check if an NPC is currently moving.
Related Functions
- NPC_Move: Make NPC move to a position.
- NPC_IsMoving: Check if NPC is moving.
- NPC_MoveByPath: Make NPC follow a path.
- NPC_SetPos: Set NPC position instantly.
Related Callbacks
- OnNPCFinishMove: Called when NPC finishes movement.