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OnPlayerLeaveCheckpoint

Description​

This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.

NameDescription
playeridThe ID of the player that left their checkpoint.

Returns​

It is always called first in filterscripts.

Examples​

public OnPlayerLeaveCheckpoint(playerid)
{
printf("Player %i left a checkpoint!", playerid);
return 1;
}

Notes​

suggerimento

This callback can also be called by NPC.

The following callbacks might be useful, as they're related to this callback in one way or another.

The following functions might be useful, as they're related to this callback in one way or another.