GetPlayerPos
Description
Get the position of a player, represented by X, Y and Z coordinates.
| Name | Description | 
|---|---|
| playerid | The ID of the player to get the position of. | 
| &Float:x | A float variable in which to store the X coordinate in, passed by reference. | 
| &Float:y | A float variable in which to store the Y coordinate in, passed by reference. | 
| &Float:z | A float variable in which to store the Z coordinate in, passed by reference. | 
Returns
true on success.
false on failure (i.e. player not connected).
Examples
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
    // Declare 3 float variables to store the X, Y and Z coordinates in
    new Float:x, Float:y, Float:z;
    // Use GetPlayerPos, passing the 3 float variables we just created
    GetPlayerPos(playerid, x, y, z);
    // Create a cash pickup at the player's position
    CreatePickup(1212, 4, x, y, z, -1);
   return 1;
}
Notes
warning
This function is known to return unreliable values when used in OnPlayerDisconnect and OnPlayerRequestClass. This is because the player is not spawned.
Related Functions
- SetPlayerPos: Set a player's position.
- GetVehiclePos: Get the position of a vehicle.
- IsPlayerInRangeOfPoint: Check whether a player is in range of a point.
- GetPlayerDistanceFromPoint: Get the distance between a player and a point.