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GetPlayerWeaponData

Description

Get the weapon and ammo in a specific player's weapon slot (e.g. the weapon in the 'SMG' slot).

NameDescription
playeridThe ID of the player whose weapon data to retrieve.
WEAPON_SLOT:slotThe weapon slot to get data for (0-12).
&WEAPON:weaponsA variable in which to store the weapon ID, passed by reference.
&ammoA variable in which to store the ammo, passed by reference.

Returns

1 - The function was executed successfully.

0 - The function failed to execute. The player isn't connected and/or the weapon slot specified is invalid (valid is 0-12).

Examples

// Common use: get all weapons and store info in an array containing 13 slots
// The first value is the weapon ID, and second is the ammo

new weapons[13][2];

for (new i = 0; i <= 12; i++)
{
GetPlayerWeaponData(playerid, WEAPON_SLOT:i, weapons[i][0], weapons[i][1]);
}

Another example:

new 
weaponid,
ammo;

// Get the player weapon ID and ammo in the PISTOL slot
GetPlayerWeaponData(playerid, WEAPON_SLOT_PISTOL, weaponid, ammo);

Notes

suggerimento

Old weapons with no ammo left are still returned.