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NPC_GetAmmoInClip

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the ammunition in the current clip of an NPC's weapon.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the amount of ammunition in the NPC's current weapon clip.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkclip", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new clip = NPC_GetAmmoInClip(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %d bullets remaining on the clip", npcid, clip);
return 1;
}
return 0;
}

Notes​

  • Returns the amount of ammunition currently loaded in the weapon's magazine (clip), unlike NPC_GetAmmo, which returns the total ammo the NPC holds.
  • Clip size varies depending on the weapon type.