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NPC_GetWeaponState

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the weapon state of an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the weapon state ID.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponstate", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new WEAPONSTATE:state = WEAPONSTATE:NPC_GetWeaponState(npcid);

static weaponStates[5][64] =
{
"Unknown",
"No ammo remaining",
"Single bullet left",
"More than one bullet left",
"Reloading"
};

SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[state], _:state);
return 1;
}
return 0;
}

Notes​

  • Weapon states include reloading, shooting, out of ammo, etc.
  • Use this to check the current status of the NPC's weapon
  • State values correspond to PlayerWeaponState constants