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NPC_IsMeleeAttacking

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Checks if an NPC is performing a melee attack.

NameDescription
npcidThe ID of the NPC

Returns

Returns true if the NPC is performing a melee attack, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkmeleeattacking", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isMeleeAttacking = NPC_IsMeleeAttacking(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is melee attacking: %s", npcid, isMeleeAttacking ? "Yes" : "No");
return 1;
}
return 0;
}

Notes

  • Returns true during the melee attack animation
  • Melee attacks are started with NPC_MeleeAttack