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TextDrawSetPreviewRot

Description

Sets the rotation and zoom of a 3D model preview textdraw.

NameDescription
Text:textidThe ID of the textdraw to change.
Float:rotationXThe X rotation value.
Float:rotationYThe Y rotation value.
Float:rotationZThe Z rotation value.
Float:zoomThe zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away.

Returns

This function does not return any specific values.

Examples

new Text:gMyTextdraw;

public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411);
TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0);

// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes

warning

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect.