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14 documenti etichettati con "checkpoint"

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DisablePlayerRaceCheckpoint

Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.

IsPlayerInCheckpoint

Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.

OnPlayerLeaveCheckpoint

This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint.