DisablePlayerRaceCheckpoint
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Get the location of the current race checkpoint.
Check if the player is inside their current set race checkpoint (SetPlayerRaceCheckpoint).
Check if the player currently has a race checkpoint visible.
This callback is called when a player enters a race checkpoint.
This callback is called when a player leaves the race checkpoint.
Creates a race checkpoint.