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AttachObjectToVehicle
Description
Attach an object to a vehicle.
Name | Description |
---|---|
objectid | The ID of the object to attach to the vehicle. Note that this is an object ID, not a model ID. The object must be CreateObject created first. |
parentid | The ID of the vehicle to attach the object to. |
Float:offsetX | The X axis offset from the vehicle to attach the object to. |
Float:offsetY | The Y axis offset from the vehicle to attach the object to. |
Float:offsetZ | The Z axis offset from the vehicle to attach the object to. |
Float:rotationX | The X rotation offset for the object. |
Float:rotationY | The Y rotation offset for the object. |
Float:rotationZ | The Z rotation offset for the object. |
Returns
This function does not return any specific values.
Examples
new objectid = CreateObject(...);
new vehicleid = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
Notes
tip
The object must be created first.
warning
When the vehicle is destroyed or respawned, the attached objects won't be destroyed with it; they will remain stationary at the position the vehicle disappeared and be reattached to the next vehicle to claim the vehicle ID that the objects were attached to.
Related Functions
- AttachObjectToPlayer: Attach an object to a player.
- AttachObjectToObject: Attach an object to an object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.