warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
GetPlayerTime
Description
Get the player's current game time. Set by SetWorldTime, or by the game automatically if TogglePlayerClock is used.
Name | Description |
---|---|
playerid | The ID of the player to get the game time of. |
&hour | A variable in which to store the hour, passed by reference. |
&minute | A variable in which to store the minutes, passed by reference. |
Returns
true - The function was executed successfully.
false - The function failed to execute. The player specified does not exist.
The current game time is stored in the specified variables.
Examples
new hour, minutes;
GetPlayerTime(playerid, hour, minutes);
if (hour == 13 && minutes == 37)
{
SendClientMessage(playerid, COLOR_WHITE, "The time is 13:37!");
}
Related Functions
- SetPlayerTime: Set a player's time.
- SetWorldTime: Set the global server time.
- TogglePlayerClock: Toggle the clock in the top-right corner.