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BeginObjectEditing
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Allows a player to edit an object (position and rotation) using their mouse on a GUI (Graphical User Interface).
Name | Description |
---|---|
playerid | The ID of the player that should edit the object. |
objectid | The ID of the object to be edited by the player. |
Returns
true
- The function executed successfully. Success is reported when a non-existent object is specified, but nothing will happen.
false
- The function failed to execute. The player is not connected.
Examples
new objectid;
public OnGameModeInit()
{
objectid = CreateObject(1337, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/oedit", true))
{
BeginObjectEditing(playerid, objectid);
SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You can now edit the object!");
return 1;
}
return 0;
}
Notes
tip
You can move the camera while editing by pressing and holding the spacebar (or W in vehicle) and moving your mouse.
Related Functions
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- MoveObject: Move an object.
- BeginPlayerObjectEditing: Edit an object.
- EditAttachedObject: Edit an attached object.
- BeginObjectSelecting: Select an object.
- EndObjectEditing: Cancel the edition of an object.