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GetPlayerClass
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Get the class data.
Name | Description |
---|---|
classid | The class id to get data from. |
&team | A variable in which to store the team in, passed by reference. |
&skin | A variable in which to store the skin in, passed by reference. |
&Float:spawnX | A float variable in which to store the X coordinate in, passed by reference. |
&Float:spawnY | A float variable in which to store the Y coordinate in, passed by reference. |
&Float:spawnZ | A float variable in which to store the Z coordinate in, passed by reference. |
&Float:angle | A float variable in which to store the angle coordinate in, passed by reference. |
&WEAPON:weapon1 | A variable in which to store the weapon1 in, passed by reference. |
&ammo1 | A variable in which to store the ammo1 in, passed by reference. |
&WEAPON:weapon2 | A variable in which to store the weapon2 in, passed by reference. |
&ammo2 | A variable in which to store the ammo2 in, passed by reference. |
&WEAPON:weapon3 | A variable in which to store the weapon3 in, passed by reference. |
&ammo3 | A variable in which to store the ammo3 in, passed by reference. |
Examples
new
classid = 10,
team,
skin,
Float:spawnX,
Float:spawnY,
Float:spawnZ,
Float:angle,
WEAPON:weapon1,
ammo1,
WEAPON:weapon2,
ammo2,
WEAPON:weapon3,
ammo3;
GetPlayerClass(classid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3);
printf("[Class id %d data]\n\
team: %d\n\
skin: %d\n\
spawnX: %f\n\
spawnY: %f\n\
spawnZ: %f\n\
angle: %f\n\
weapon1: %d\n\
ammo1: %d\n\
weapon2: %d\n\
ammo2: %d\n\
weapon3: %d\n\
ammo3: %d",
classid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3);
Related Functions
- AddPlayerClass: Adds a class.
- AddPlayerClassEx: Add a class with a default team.
- GetAvailableClasses: Get the number of classes defined.