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GetPlayerWorldBounds
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Get a player's world boundaries.
Name | Description |
---|---|
playerid | The ID of the player. |
&Float:maxX | A float variable in which to store the maxX coordinate, passed by reference. |
&Float:minX | A float variable in which to store the minX coordinate, passed by reference. |
&Float:maxY | A float variable in which to store the maxY coordinate, passed by reference. |
&Float:minY | A float variable in which to store the minY coordinate, passed by reference. |
Returns
This function does not return a specific value.
Examples
public OnPlayerSpawn(playerid)
{
SetPlayerWorldBounds(playerid, -1212.0, -1420.0, 2628.5, 2430.5);
new
Float:maxX,
Float:minX,
Float:maxY,
Float:minY;
GetPlayerWorldBounds(playerid, maxX, minX, maxY, minY);
// maxX = -1212.0
// minX = -1420.0
// maxY = 2628.5
// minY = 2430.5
return 1;
}
Related Functions
- SetPlayerWorldBounds: Set the world boundaries for a player. Players can not go out of the boundaries (they will be pushed back in).
- ClearPlayerWorldBounds: Reset the player's world boundaries to default world boundaries.