NPC_GetWeaponState
waarschuwing
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the weapon state of an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the weapon state ID.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponstate", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new WEAPONSTATE:state = WEAPONSTATE:NPC_GetWeaponState(npcid);
static weaponStates[5][64] =
{
"Unknown",
"No ammo remaining",
"Single bullet left",
"More than one bullet left",
"Reloading"
};
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[state], _:state);
return 1;
}
return 0;
}
Notes
- Weapon states include reloading, shooting, out of ammo, etc.
- Use this to check the current status of the NPC's weapon
- State values correspond to PlayerWeaponState constants
Related Functions
- NPC_GetWeapon: Get NPC's current weapon
- NPC_IsReloading: Check if NPC is reloading
- NPC_IsShooting: Check if NPC is shooting
- NPC_GetAmmoInClip: Get ammo in clip
Related Callbacks
- OnNPCWeaponStateChange: Called when weapon state changes