NPC_SetAngleToPos
waarschuwing
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Rotates an NPC so it faces a specific world position.
| Name | Description |
|---|---|
| npcid | The ID of the NPC. |
| Float:x | X coordinate of the target position. |
| Float:y | Y coordinate of the target position. |
| Float:z | Z coordinate of the target position. |
Returns
Returns true if the NPC was rotated successfully, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/lookatpos", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NPC_SetAngleToPos(npcid, x + 3.0, y, z);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d now faces %.2f, %.2f, %.2f", npcid, x + 3.0, y, z);
return 1;
}
return 0;
}
Notes
waarschuwing
- Only the horizontal plane (X/Y) is considered when calculating the facing angle.
- The NPC will not move; it only rotates to face the position.
Related Functions
- NPC_SetFacingAngle: Set an exact angle value.
- NPC_SetAngleToPlayer: Face a player automatically.
- NPC_GetFacingAngle: Get the NPC's current facing.
- NPC_Move: Move the NPC toward a position.