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NPC_SetVelocity

waarschuwing

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Sets the velocity of an NPC.

NameDescription
npcidThe ID of the NPC
Float:xThe X velocity component
Float:yThe Y velocity component
Float:zThe Z velocity component

Returns

Returns true on success, false on failure.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setvelocity ", true, 13))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:x, Float:y, Float:z;
new idx = 13;

// Parse x
while (cmdtext[idx] == ' ') idx++;
new startIdx = idx;
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
new xStr[32];
strmid(xStr, cmdtext, startIdx, idx);
x = floatstr(xStr);

// Parse y
while (cmdtext[idx] == ' ') idx++;
startIdx = idx;
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
new yStr[32];
strmid(yStr, cmdtext, startIdx, idx);
y = floatstr(yStr);

// Parse z
while (cmdtext[idx] == ' ') idx++;
z = floatstr(cmdtext[idx]);

NPC_SetVelocity(npcid, x, y, z);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d velocity set to %.2f, %.2f, %.2f", npcid, x, y, z);

return 1;
}
return 0;
}

Notes

  • Velocity values determine the speed and direction of movement
  • Positive Z values move the NPC upward, negative values move downward
  • This can be used to create custom movement behaviors