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NPC_SetWeaponReloadTime

waarschuwing

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Sets the reload time for a specific weapon of an NPC.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to set reload time for
timeThe reload time in milliseconds

Returns

Returns true if the operation was successful, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweaponreloadtime ", true, 21))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new reloadtime = strval(cmdtext[21]);

NPC_SetWeaponReloadTime(npcid, WEAPON:weapon, reloadtime);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon %d reload time set to %d ms", npcid, weapon, reloadtime);
return 1;
}
return 0;
}

Notes

  • Reload time is measured in milliseconds
  • Use NPC_GetWeaponReloadTime to check current reload time