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NPC_StopMove

waarschuwing

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Stops an NPC from moving to their current destination.

NameDescription
npcidThe ID of the NPC.

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcstopmove", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:success = NPC_StopMove(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d stop moving: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}

Notes​

  • This stops the NPC at their current position.
  • If the NPC is not moving, this function has no effect.
  • The NPC will remain at the stopped position until given a new movement command.
  • Use NPC_IsMoving to check if an NPC is currently moving.